Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I get that animations can help users sometimes. But these animations are waaaaayyyyy too long.

Everyone stop with this material design bullshit. Just because Google released a new design language with a fancy name doesn't mean you have to mindlessly copy the most shallow parts of it. The fundamentals of UI design didn't change. Carry on.



This bootstrap material design also does not resonate here .. its hard to get right. I do not like the animations or pointless overlapping panels either.

But stop? I disagree because Google's material design is not about the animations. Its about using minimal appearance chrome to strengthen UI context. Is it part of something, or is it "laying" on top of it? Is it approaching me, or laying back? Its 2,5D.

For example note how the button shadow intuively distinguishes it from a card or other UI-panel.

I see good things for Material Design whenever we have 2,5D or 3D displays in our devices. And so wil iOS with its icon/background parallax effect, which for now is only a gimmick. These where basically made with that in mind.


"Its about using minimal appearance chrome to strengthen UI context."

Keeping chrome to a minimum and adding context are great design principles. But I wouldn't call it material design. It's called good design. I don't think we need a new name for fundamental design principles that have been known for years. Just calling it "material design" attracts the copycats, who would rather copy the look than understand the fundamentals. We should simply talk about good design, and encourage people to study timeless design principles.


The animations don't feel as bad on a touchscreen. I think the biggest problem with material design in this sort of context is that Google made something that feels nice enough on mobile but feels trashy on PC.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: