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Seeing DOOM for the first time in my buddy's residence room had that effect on me.

The thing is I knew the math for 3D CG, but more from an academic angle. I'd also been playing some true 3D games like LHX. I "knew" that what I was seeing was just impossible -- there was no way it could be that fast on that hardware.

So, simplifying the problem from 6DOF 3D to 2.5D made a world of difference.

I love the idea that I might be able to turn an impossible problem into something solvable if I just constrain myself to solving a subset.

Something to keep in mind when stakeholders want everything all at once, with no compromises. Compromise / prioritization is what makes cutting-edge technology possible.



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