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And then if you got a 3dfx Voodoo Graphics card you would get translucent water and bilinear filtering on the textures....

It's hard to explain to those who were not around the revolutionary change that occurred when GLQuake + the Voodoo card came out.

It was one of the few 'holy shit' moments in my technological life. I knew then and there that everything changed going forward.



Seeing DOOM for the first time in my buddy's residence room had that effect on me.

The thing is I knew the math for 3D CG, but more from an academic angle. I'd also been playing some true 3D games like LHX. I "knew" that what I was seeing was just impossible -- there was no way it could be that fast on that hardware.

So, simplifying the problem from 6DOF 3D to 2.5D made a world of difference.

I love the idea that I might be able to turn an impossible problem into something solvable if I just constrain myself to solving a subset.

Something to keep in mind when stakeholders want everything all at once, with no compromises. Compromise / prioritization is what makes cutting-edge technology possible.




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