> No, it matters which part of the weapon hits the enemy. With the hammer for instance, you really need to aim it right - to hit the enemy with the head part and not the hilt part.
I haven't played bloodborne but if it's anything like its predecessors that shouldn't be the only mechanic at play.
Weapons that combo (which in bloodborne seems to be all of them) will do different amounts of damage on different stages of the combo and if your hit connects during an active frame of the enemy it will get a counter attack damage bonus (based off of the thrust damage of your attack).
I haven't played bloodborne but if it's anything like its predecessors that shouldn't be the only mechanic at play. Weapons that combo (which in bloodborne seems to be all of them) will do different amounts of damage on different stages of the combo and if your hit connects during an active frame of the enemy it will get a counter attack damage bonus (based off of the thrust damage of your attack).