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See wiremine's post here:

"The Watch app resides on the user’s Apple Watch and contains only storyboard and resource files; it does not contain any code. "



With regards to the WatchKit apps - I'm sure I read they were static resources - essentially a GUI library that can run on the watch. That's subtly different to being able to render any command in a draw stream, say, from CoreAnimation. The former gives a storyboarded GUI from a resource set (sliders, buttons, etc), with static animated images (!), the latter is more flexible and I think would be less resource intensive watch-side (render display commands vs local GUI library)

If you wanted to go super-minimal, you could even probably stream a compressed bitmap to a screen that resolution over a wireless protocol, moving all rendering phone-side.

There's also still the issue of the native watch apps coming in 2015.




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