Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I wouldn't say these are pitfalls of OO. They are merely antipatterns in OO game programming (I might add, with any high-throughput data programming).


A more accurate title might be something along the lines of "Optimizing Bottlenecks Improves Performance".




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: