I'm talking about releasing a cross platform app for Windows, Linux, OSX, Android, and iOS, and the differences between Java/C# and C.
To be fair I haven't tried to release an app for Windows/OSX from Xamarin but my understanding is that it requires the .NET or Mono frameworks which on most computers is a 100 to 200 MB install.
For Java you're for sure going to have to download the JRE. When you start the app it eats gobs of memory.
Maybe it's changed but even Xamarin itself requires Mono to be installed, this is the kind of shit I'm talking about, you should download the app, drag it to applications, done. Or on Windows click Next a whole bunch of times.
Even the monstrosity that is XCode is a one drag install.
To be fair I haven't tried to release an app for Windows/OSX from Xamarin but my understanding is that it requires the .NET or Mono frameworks which on most computers is a 100 to 200 MB install.
For Java you're for sure going to have to download the JRE. When you start the app it eats gobs of memory.
Maybe it's changed but even Xamarin itself requires Mono to be installed, this is the kind of shit I'm talking about, you should download the app, drag it to applications, done. Or on Windows click Next a whole bunch of times.
Even the monstrosity that is XCode is a one drag install.