By far my favourite version of this game. I seem to be able to build up more of a 'rhythm' and, for once, it doesn't feel entirely like I'm just randomly pushing blocks around in the hope that things will work out OK. I feel like I've built up a system. Having said that, I'm still no master - I just don't think my brain is wired for this game genre.
Really weird effect: having stared at the screen intently for several minutes playing this game, then flipping to another tag, my vision seems to be 'zoomed out' ...
The zoomed out thing happened to me too... I was wondering if my resolution had changed, but I always have my resolution turned all the way up. Interesting effect.
I liked this one, but I also found it much easier. Which makes me wonder if that was by design, I certainly hit the win condition quicker than I have on any of them.
Also it's interesting to see what people have done with the concept since the original, I imagine a few people are bored but how often do we get to see the community focussed around one thing?
This is awesome! But, for me, totally unplayable! Being colourblind I just cannot differentiate the different shades of the lighter greens and the yellows. I so wish I could play this as it looks and feels amazing.
Fascinating that I did far better on this version (if the score is tallied the same) than I have on any version with the numbers. It seems that sets are much more obvious using colours than numbers and as a result I missed fewer positive moves, especially as the board filled up.
And interesting UI/UX lesson would be to keep in mind colourblind people. Almost every time someone posts some graphs or stats I can't read the graph at all. I think having numbers and colours helps a lot.
Just out of curiosity, would an colorblind setting in the graphic drive help at all? What I was thinking, for example, if you are red/green colorblind, then compress all the red values to one end of the spectrum, and all the green values to the other end. Or some other remapping scheme, based on the type of colorblindness.
Very true, colours ONLY is a poor idea. However well chosen colours, especially taking into account most common colour blindness limitations, can certainly aid in quickly comprehending related items in a UI.
I agree! I found this version to be much easier for some reason. Possibly the brain is quicker to recognize and match the colours than when I'm forcing myself to look for numbers?
Numbers are important because you can plan out where to slide particular blocks to form "chains." It's difficult to predict the various levels of blocks with colors, whereas numbers are simply powers of two.
As an aside, ever since I switched off Chrome (google is oppressive with google+) for safari/firefox a lot of newer, smaller sites have rendering issues. I guess it's the price I have to pay to be free of the beast that is Google.
Mostly works for me in firefox, the far right column of the grid does not show, but all of the functionality works. It is a little annoying that you have to click and drag instead of using the arrows, but I guess that's because it is made for touchscreens.
It's the fact that everything you do with Google Chrome is tracked by Google. Nevertheless, Google Chrome makes my life easier, so I don't mind giving them my usage information if in the end it all works out in my favor. Some people however, don't like sending all this data over to Google. That's understandable since it can also be used to harm you. Literally.
For some reason I'm able to focus a bit better on the task of building up blocks when it's just colors. At first I thought I wouldn't like it, then I got into a few games and it felt subtly better.
Wow - in terms of input-mechanism support, overall look, and little flourishes, this has to be the most 'complete' version I've seen. Apart from the broken styling on the 'game over' screen, that is.
Really weird effect: having stared at the screen intently for several minutes playing this game, then flipping to another tag, my vision seems to be 'zoomed out' ...