I backed "Hadean Lands: Interactive Fiction for the iPhone" [1] in 2010. The project promised a text adventure game for iOS and open-source game framework. The game would become the author's "day job" and "might take six months; might take more." Based on the cool concept and the author's ludography of interactive fiction games, the $8,000 project was funded to $31,000.
Fast-forward four years and the author posts occasional Kickstarter updates about unrelated iOS games he's published and that the promised game is now "11% complete". His explanation is that the fine print of his Kickstarter proposal included "other IF work", but reading backers' comments [2] as early as 2011, you can tell that people felt mislead.
Fast-forward four years and the author posts occasional Kickstarter updates about unrelated iOS games he's published and that the promised game is now "11% complete". His explanation is that the fine print of his Kickstarter proposal included "other IF work", but reading backers' comments [2] as early as 2011, you can tell that people felt mislead.
[1] https://www.kickstarter.com/projects/zarf/hadean-lands-inter...
[2] https://www.kickstarter.com/projects/zarf/hadean-lands-inter...