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What api do you use ? canvas ? webgl ? svg? do you use 1 canvas , or multiple canvas for the object graph ect... How do you handle rich text? do you handle 3D ? filters ? ...

that's the kind of info i'd like to see on the homepage ,HTML5 doesnt mean anything today without the details.



"The Stage class represents the main drawing area and is a wrapper over the HTML5 Canvas element"


Judging by the example source they use canvas, but I dont know dart so cant tell if its one canvas or frame buffers in multiple canvases


For what I see on the Showcase games, they are canvas, but I really hope it supports webgl also, looks like an interesting library.


Perhaps showcase and documents section may answer some of your questions?




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