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In a nutshell, he has described one of the fundamental problems of the gaming industry. Companies know people want to work in games so badly that they can pay them low wages and work them to the bone. In some cases, people are laid off as soon as the game ships. The company gets to pump up the balance sheets and the employees just take it until they're forced out of the industry to be replaced by another crop of fresh meat.

In pure capitalistic terms what these companies are doing is profiting from an imbalance in the labor pool. But what they are also doing is creating a vicious cycle where a whole swath of smart people avoid the industry altogether, and experienced employees eventually get burned out and leave. This in effect embeds all sorts of idiotic behaviors in the game industry.

As a pure business move, if someone agrees to be paid far less than they're worth, that's an easy way to make more money. But it is unethical and ultimatley counterproductive in my book.



Absolutely spot on description of the gaming industry. I spent a few years in it. I won't do it again, precisely because of the issues you describe. The kicker is they don't really seem to care that the "best and brightest" aren't interested in working for them. They care about getting product out the door, and quality is only on the radar to the minimal extent necessary to keep a plurality of fans happy.

This is especially an issue with "big name" companies that have "franchises." Their core market is unlikely to not purchase the next release in the franchise, so quality is less of an issue.




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