Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I can't speak for the camera, but it should be remembered the XBox360 is no slouch when it comes to processing power: http://en.wikipedia.org/wiki/Xbox_360_hardware#Central_proce...

"The CPU, named Xenon at Microsoft and "Waternoose" at IBM, is a custom triple-core PowerPC-based design by IBM. The CPU emphasizes high floating point performance through multiple FPU and SIMD vector processing units in each core. It has a theoretical peak performance of 115.2 gigaflops and is capable of 9.6 billion dot products per second. Each core of the CPU is simultaneous multithreading capable and clocked at 3.2GHz. However, to reduce CPU die size, complexity, cost, and power demands, the processor uses in-order execution in contrast to the Intel Coppermine128-based Pentium III used in Xbox which used more advanced out-of-order execution.... A 21.6 GB/s front side bus, aggregated 10.8 GB/s upstream and downstream, connected Xenon with the graphics processor/northbridge. Xenon was equipped with a 1 MB Level 2 cache on-die running at half CPU clock speed. This cache is shared amongst the three CPU cores."

I don't think the processor will be the problem. The camera could be.



Agreed, the devil in this design will be the camera. From the video it looks like they're using two. My guess will be one high resolution to produce reasonable pictures and live video (as they show) and a lower resolution companion to triangulate from. I'd also guess that the companion sensor will be placed further away from the main sensor in the final project.

Who knows, they could have a secondary sensor that you place on the side of the TV, away from the main sensor module. Distance between sensors is usually the key to reduce processing requirements.

It's their project vision, so who knows what they'll have to do to get the job done.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: