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Almost. That's more like "click-tivism". Click a button "make a difference".

This game seemed to work because players formed some sort of personal connection with "the girl". Less "do a good deed" and more "we've got to save her!". There's a huge difference. That's why I mentioned World Vision. It would let people forge an actual connection with the being on the other end of it... and mourn when they die.



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