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Someone said on Twitter the other day, I wonder what UI designers could come up with if they weren't hamstrung by the fact that it needs to be built by a developer? I can't help but think of exactly that whenever I see one of these hardware mockups. This is what designers can do when they aren't hamstrung by the need to actually have it built by hardware engineers.

An interesting intellectual exercise and a beautiful design, but that only applies if you think it could be real, or else it's the hardware equivalent of a Minority Report interface. I just don't see this in my hand within the next 20 years. That makes it easy to be pessimistic.

In reference to the top comment, that's why good Sci Fi tends to focus on how the technology affects the future society and interpersonal relationships, not simply marvelling at the technology itself. Calling this the "iPhone 6" mockup and not simply a future phone or even iPhone puts a certain expectation on it, as does the mention of specs that would only be impressive for a year or two.

You can't have it both ways. Either it's an entirely theoretical mockup that can't be criticized and it's simply design work or I'm supposed to imagine it as the iPhone that's on the market two years from now with the specs listed on that page.



I am an interface designer, and the constraints imposed by those mean ol' developers are because they are forced to think through logical flows to implement them.

The perfect ui would be a device that you wear in a small ring that reads your mind to find out exactly what you want, and using superhuman ai, strategizes the perfect way to get it for you.

There. I did it.


For the record that's kind of my point. You need to have a balance and "it's just a portfolio demo" rings hollow to me.




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