Indeed, which is why I like to think of engineering as a game of hyper-dimensional whack-a-mole [1].
There are a certain series of things you have to hit in a fairly hyper-dimensional world, dodging constraints, hurdling uncertainty and taking risk in your stride as you struggle to make products that work, delight consumers and make bank.
It's like a complex and exquisite ballet really, with suppliers, manufacturers, producers and designers all coming together to make extraordinary products that astonish the world.
> designing a rocket engine is a massive game of high dimensional parameter whack-a-mole, it's very difficult to get a passable configuration without a lot of iteration and forwards-backwards passes
There are a certain series of things you have to hit in a fairly hyper-dimensional world, dodging constraints, hurdling uncertainty and taking risk in your stride as you struggle to make products that work, delight consumers and make bank.
It's like a complex and exquisite ballet really, with suppliers, manufacturers, producers and designers all coming together to make extraordinary products that astonish the world.
Ah, I love engineering.
[1] https://news.ycombinator.com/item?id=4238984
> designing a rocket engine is a massive game of high dimensional parameter whack-a-mole, it's very difficult to get a passable configuration without a lot of iteration and forwards-backwards passes