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Since I was having trouble understanding what the impressive part is here (low polys, (apparently) static lighting, and bump mapping at smooth frame rates have been WebGL tech demos for a while), so I found some more context:

Uningine's news entry: http://unigine.com/news/2013/02/20/crypt-in-browser

A video of the demo they're running: http://www.youtube.com/watch?v=azKNaRD221M

Obviously they haven't implemented / turned off the bells and whistles. Which conflicts a bit with the news entry, which says "with all visual effects". Does anyone know how much they have implemented? I'm interested, but more information seems hard to find.



This WebGL demo is apparently a port of Unigine Crypt which is a mobile version of Unigine Sanctuary (running on Tegra 2):

http://www.youtube.com/watch?v=vX25STzOdtM




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