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>But if the transform is an animation this will actually look even worse

I wish they provided an example video of this since I can't visualize it. My natural thinking is subpixel antialiasing should look fine.

>the characters will jiggle as each glyph bounces around between different subpixel snappings and hints on each frame.

This shouldn't be a big issue unless your animation is slow and your subpixels are big.



The issue (i think) is that the animation is done post-rasterizing. So a translate of integer pixels is fine, but scale? Skew? Suddenly you have really visible colour fringing appearing out of nowhere.


>the animation is done post-rasterizing.

The article is talking about "rerasterize the glyphs in their new location", which means it's rasterizing post animation. I think he's implying that there is something unstable with his each pixel is treated that breaks the illusion.




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