The whole chip in the middle is brighter than white. Half that video is super bright, making this example way more than I was suggesting in both area and average brightness.
> most of the image is near black, only a relatively smart part of it is white. The average brightness probably isn't over SDR FFF.
It's a lot more than I suggested, and I said average brightness half of FFF for my example.
Also if I knew you were going to hammer on the loose example numbers I would have said 2% or 1%.
> I'm bringing it up because that's how HDR looks on the web.
But I'm not defending how it looks. I'm defending how it could look, since you don't see why anyone would even want HDR on the web.
This is going on for too long. Maybe you can somehow find a way to process all HDR content so that it's reasonable (i.e never makes the surrounding SDR GUI look grey, never makes bright pots which are bright enough to hurt) across all screens imaginable and all contexts. Maybe. I have my doubts, but go ahead.
Convince the web standards bodies and browser implementers and transform the world into one where HDR on the web is perfect and never causes issues.
But until that's done, there's a simple solution: Just don't support HDR. Until your hypothetical perfect solution is universally implemented, it does more harm than good on the web and should not be supported.
I don't see why anyone would want HDR on the web in its current form.
Well the reason I was talking about limits that way is because it's something screens already do when displaying HDR content. They can't go full power over much area, and the bigger you go the dimmer your limit gets. So repurposing those existing algorithms with some tweaking.
It's not very hard on a technical level.
And no it doesn't have to be universal and perfect to reach the point that HDR is a benefit. There are some blatant flaws that need fixing, and just a few fixes would get us a lot closer.
Again, go convince standards bodies and browser implementers to implement those algorithms after doing studies to demonstrate that it fixes the issue. Until then, I just don't want it in my browser.
> most of the image is near black, only a relatively smart part of it is white. The average brightness probably isn't over SDR FFF.
It's a lot more than I suggested, and I said average brightness half of FFF for my example.
Also if I knew you were going to hammer on the loose example numbers I would have said 2% or 1%.
> I'm bringing it up because that's how HDR looks on the web.
But I'm not defending how it looks. I'm defending how it could look, since you don't see why anyone would even want HDR on the web.