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” The reality is CAD kernels are incredibly difficult, multi-decade projects, and part of the issue is a lot of the domain expertise in them is literally dying off or retiring.”

Well, they are complex but not impossible. I understand for example zoo.dev just wrote their own.

I also understand tinkercad and womp wrote their own geometry solvers.

Not sure how to compare the above with OpenCascade (since, like you said, it’s pretty complex & public and the others are not public) but at least one can accurately say ”you can absolutely write a 3d modeler from scratch”.



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