OpenMW is definitely the way to go for a fresh game.
There’s a lot of random advice I could give but here’s my important ones:
- Replace the vanilla leveling system.
- If you are playing a modpack with relatively vanilla mechanics, you want a magic-based character. Being bad at magic is a huge disadvantage in the vanilla game, it’s heavily biased toward glass cannons.
- Make sure you have a teleportation (mark/recall) mod. Many of them are balanced so that they don’t feel like cheating, but the vanilla game makes fast travel and traversal too tedious.
There's a "signpost fast travel" mod that lets you teleport to any town mentioned on signposts as long as you have visited it before, while paying a small fee for an imaginary guide. That's a decent compromise, given how tricky actual real-time pathfinding can be in Morrowind.
(Otherwise my favourite system comes from Daggerfall Unity, where there is a mod that lets your character automatically, in real time, follow roads until the next fork/intersection. With an option for time compression that really hits the sweet spot of being explicit travel without being tedious.)
OpenMW is definitely the way to go for a fresh game.
There’s a lot of random advice I could give but here’s my important ones:
- Replace the vanilla leveling system.
- If you are playing a modpack with relatively vanilla mechanics, you want a magic-based character. Being bad at magic is a huge disadvantage in the vanilla game, it’s heavily biased toward glass cannons.
- Make sure you have a teleportation (mark/recall) mod. Many of them are balanced so that they don’t feel like cheating, but the vanilla game makes fast travel and traversal too tedious.