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> anyone who targets all these platforms already has some mechanism to turn HLSL or GLSL (or whatever) into what the target platform needs

Slang provides a standard and open source solution that's better and more featureful than those custom solutions.



For a greenfield project, perhaps that makes it a good choice, but using it to replace established systems needs more arguments than "it's better". Is it really better than a existing, bespoke solution? Keep in mind that the shader language is just one part of targeting a graphics API, you still need a lot of boilerplate surrounding it and Slang doesn't (and probably shouldn't) solve that problem.




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