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Well, in certain online games the balancing can't just stay static. But update sizes really are quite insane. One Baldur's Gate 3 update had 100GB and of course that required 100GB additional free space. At that point it was easier to just reinstall the whole game.


The balancing in AoE2:DE can't stay static either - and the pathing seems to have a different bug every other patch. Still a fun game though.


The difference in quality of the game designers who worked on the original AoE2 versus AoE2:DE is pretty apparent. I think what is most annoying to me is how much harder it is to parse the visual information of "what kind of unit am I fighting" now that the graphics are "better".




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