Are you sure you aren’t confusing the download size and update size? Asking because on PS5 the situation seems to be exactly that, 30GB download, ~100GB free space required to install.
I've been wondering for a while, maybe someone with experience can chime in? Why are game updates so huge. Oftentimes even small patches (that I believe don't contain new or fixed assets, at least significantly) are huge? Shouldn't game logic changes be much smaller?
I don't know how GOG delivers updates, but 100GB is basically the download size of the whole game, so it sounds like it's downloading it again. On Steam, the update was ~20GB. Still pretty ridiculous for what is essentially a patch though.
Not sure if that was something GOG specific, but basically had to download the whole game again.
The official specs are that the patch is 30GB, but requires 130GB free disk space.
GOG has has some strange calculations it performs for free space, particularly for its offline installers. One of the Cyberpunk 2077 updates required 400GB+ free space to install a sub 50GB patch, which was ludicrous and I think under-reported due to most using the Galaxy install process.
Fast internet is not that ubiquitous. There are plenty of people in rural and even urban areas with 16 Mbit or less even in developed countries. Game downloads are extremely frustrating to some friends of mine because it takes literally 20 hours to download sometimes.
You can't mean it in a way where someone wants to play a game and you need to DL 30 or 100 GB before it will let you play today.
I sort of get it if this was some unimportant background download being done, but for a game you actually would like to play, you are stuck with "you should have started your computer 2-10-20 hours before actually wanting to play" depending on how fast your "Fast internet" is.
The good news is that BG3 can be played offline, so if it's going to take a long time to update and you want to play now you can just keep playing the old version.