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Here's a neat article from Nvidia that goes more into the bandwidth savings and some side-by-sides of ML + keypoint vs. compression[1]

Six years ago I went to an arcade called the rec room in Toronto where they have a ghostbusters AR game I got to experience with friends[2]. To this day I still have vivide memories of the experience. When it was all done, we all sat around for 15 minutes in complete silence, just recovering from the experience. I understand the skepticism about the metaverse, but after that experience there's no doubt in my mind it's the future -- you really need to experience it to get a sense of what a more polished version of this feels like.

[1] https://blogs.nvidia.com/blog/2020/10/05/gan-video-conferenc... [2] https://www.youtube.com/watch?v=ar9YwEv2ACk



My wife and I did the VR Star Wars game/experience at Downtown Disney about five years ago, and had a similar reaction. I've played a lot of video games, so I was just really stunned at how they integrated environmental stimuli, e.g. blasting hot air into your face when you stepped into a room filled with molten lava. My wife hasn't played a lot of games, and when Vader showed up she was genuinely terrified -- she's refused to do anything in VR since because it felt too real and too scary.


My mind blowing moment was playing Catan in VR with complete strangers. I wrote about it here: https://p1x3l.com/story/239/social-virtual-reality-and-the-o...

IMO the point is not if you will ever think VR is promising or not, it’s about when you will have your first mind blowing moment playing VR




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