What if they can’t? What if whatever it is that makes the app so compelling automatically rules it out on the Quest 3 for some reason? What if it demands a better input method or higher resolution?
Then I'd be impressed, frankly. I've got the original Quest, and features you'd expect to be broken or missing (eg. hand tracking, multitasking, game streaming, web browsing, sideloading, et. al) all work fine.
It's honestly quite sad that the core line of rhetoric here is a laconic "what if" statement around theoretical apps. The Quest exists and has sold tens of millions of units; the Vision Pro has yet to prove itself. Unless you have a specific example, this can only be interpreted as wishcasting.
The quest sold millions at the beginning of a pandemic when people were trapped at home and needed an escape.
How many people still use it? How many regret the purchase, how many would have bought it without the pandemic?
I see that as Meta’s big opportunity to grab success in VR. And it didn’t happen.
They’re trying to market this like the next thing everyone needs and after multiple tries I just don’t see it. I don’t even see how they get there, this is the same strategy as the Quest, Quest 2, PSVR, PSVR2, etc. Games are great but that pitch just isn’t working at really moving the needle. But that’s all they have.
Games moved 20+ million units. That's 'the needle', unless your goal is to depose the iPhone. And clearly Meta is content to leave it alone, since the Quest even has an iOS companion app. They're complimentary products, not cannibalistic.
On the other hand, I can guarantee that most people who already own an iPhone will regret buying a Vision Pro. It's too expensive and too redundant to matter as a piece of hardware. It's not a market-redefining release like the Quest was, nor is it a proprietary solution to unfixable problems. It's an expensive thing, and for most people the Quest value proposition will align long before the Vision Pro value proposition does. The Hololens already tried this avenue too; merely offering a premium version of mixed reality doesn't work (even when the military is your customer).
It'll be years before the dust settles, but the Quest has gotten undeniably far on it's own. You can rationalize that success however you want, but you'll consistently be confused if you hold it to unproven standards like "spatial computing". For me, the Quest is the first Facebook product I've used where I can understand the vision at a consumer level and from a top-down level.