The effort to write a DE in Rust (especially with iced) is impressive and will definitely improve Rust GUI efforts. I am surprised, however, the margins around buttons and layouts in the settings are uneven (eg. no margins around the "Wallpaper" title but large margins on the toggles on "Background fit" or "Slideshow"). Is this a beta thing, or how the UI is supposed to be designed?
It's better than it was in previous previews, which makes me think we're probably seeing the result of "get a bunch of shit done" with sprints of "now make it look better", cycle and repeat.
Before Plasma this was also an issue with KDE, I mean uneven or missing margins/paddings. Gnome always had that though I think. Hopefully they'll improve these kind of things, at least from a first try the UX feels very smooth. Also considering it's built by one company.
Can you provide any references on the DE being written with Rust + iced? That's huge news in my book. This would be, AFAIK, the first major production UI written with a Rust GUI framework.
Its use of iced is mentioned in the article itself, second paragraph from the bottom. That same paragraph has a link to cosmic-text on github & its Rust code.