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What ElevenLabs is doing with synthesised voices is absolutely amazing. Not quite fully realistic yet, but they're the best I've ever heard.

In addition 2minute papers viewers have seen that AI generated media is coming fast, soon we'll go from Unity/Unreal having an AI "assistant" that can generate models "make a chair for two characters in the same style as this single person chair" to "based on the current information you know about this game world, generate a new zone for the player that includes x, y, z challenges, resources. Create models, textures, animations for all of this" etc. And this is only implications for making games, let along all the other stuff we could get it to do.

The video on automatic animations (https://www.youtube.com/watch?v=wAbLsRymXe4 and others) is super cool, once refined it's going to be possible to have a system that can: generate a character model, texture it, automatically animate it for that particular character (young, old, how many limbs) and adjust as needed "right foot becomes injured, so limp" generated voices and unique dialogue set within the realm of the overall game world. I think main plots will still be controlled by game makers, but interaction with rando npcs/side-quests could be totally organic.



That is incredible, thanks for the link! It kind of reminds me of the invention of the music synthesizer. Suddenly you could create any sound, fluidly and interactively.




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