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I'm in my mid-30s and loved SNES and N64 Zelda games with a fervor bordering on zealotry.

BOTW is certainly different regarding its core game design, but then again Majora's Mask and OOT are incredibly different in design as well. Look at the contrast between the first NES Zelda and Zelda II. Compare the SNES/N64 titles to 4 Swords on GameCube as well.

My point is there is incredible gameplay variation in the Zelda franchise historically. While they've often come back to release more "classic" Zelda games, Nintendo has _always_ tried new mechanics and gameplay loops. Some of these titles that deviate from the core/classic design have major flaws, but I think it is important for a game development studio to branch out and deviate from their "winning" formula.



That's a good point. I don't know of any other gaming franchise which tries to reinvent itself basically every time. (Maybe Final Fantasy is similar, though I haven't played any of those games.)




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