> I think BOTW was too non-linear. You could do the main storyline and shrines in any order; there were no new skills or items blocking you from exploring the entirety of the map from the beginning (just health/stamina); and the dungeons and shrines are all visually identical. It lacks a feeling of progression.
This is exactly why it was one of my top 2-3 games of all time.
This is exactly why it was one of my top 2-3 games of all time.