In 1992, I was at the tail end of my career of writing System/370 assembly (2 years later I would move on to "cooler" technologies). I worked in an old-ball shop that had its own flavor of VM/370: we had our own file transfer protocol, our own terminal support, our own usage accounting, various scheduler modifications, and tons of other changes sprinkled throughout the hypervisor and guest OS code base. I worked on the hypervisor part (known as CP).
It was the most fun I ever had on a job, despite working on an "uncool" (non-Unix) system, largely because of the really smart people there, and the opportunities to do fun stuff (e.g., writing Rexx plugins to allow direct control of devices, including handling device interrupts, for use in tooling). Also, being young and less experienced -- so everything seemed new -- helped.
Processes: Until 1990 or so, we had a dedicated person who served both as "the source control system" and release manager. Once a week, we submitted changes to this person, she merged them with other people's changes, and put the merged files onto the official source disk. She also built the weekly releases (which were installed on our hardware every Saturday night). I am not sure what happened after 1990... I think we rotated that job between each member of my team.
I also believe, maybe incorrectly, that stuff was far better documented back then. We had a giant rack of IBM manuals that pretty much had most of what you needed. Some of the more experienced workers served as human Stackoverflows. We also had access to some bulletin-board like system that served as a discussion group for VM/370 systems programmers, although I only used that once or twice.
Design principles: I don't really remember much about that, but for big changes we did a lot of writing (by 1992 we might have starting an intranet-type thing, but before that we just distributed these proposals as hard-copy). I remember we had tons of memos in our memo system, with keywords cross-referenced in an index. I used to peruse them for fun to see how something ended up the way it was.
In general, we documented a lot: we wrote memos for change proposals, for what we actually ended up doing, the root cause of system crashes, tools, etc. We would often update those memos (memos had versions, and all versions were kept). I guess our memo system was sort of like a company intranet, but somehow it seemed less crufty and out-of-date, but maybe it only seemed that way because there was no search to turn up deprecated documents.
Work-life balance: Not great, I guess, but that partly could be on me. I loved my job, so I worked too much and I think it did have some long-term negative consequences. But there were deadlines and system crashes that needed to be figured out. There were periods with lots of weekend work: We had a hypervisor, so we could test hypervisor changes in a VM whenever. But for big changes, we needed to test things on real hardware, and we could only do that when the production systems were shut down late on Saturday night/Sunday morning.
Compensation: I really have no memory of what I was making in 1992. If I had to guess, I would say around 45K, which is about 81K in today's numbers. So it was a little on the low side, I guess, for a programmer with 7 years experience. But I didn't know any better, so I was happy (I had no idea what anyone else was making, and I could afford to live on my own and have the occasional electronic toy).
It was the most fun I ever had on a job, despite working on an "uncool" (non-Unix) system, largely because of the really smart people there, and the opportunities to do fun stuff (e.g., writing Rexx plugins to allow direct control of devices, including handling device interrupts, for use in tooling). Also, being young and less experienced -- so everything seemed new -- helped.
Processes: Until 1990 or so, we had a dedicated person who served both as "the source control system" and release manager. Once a week, we submitted changes to this person, she merged them with other people's changes, and put the merged files onto the official source disk. She also built the weekly releases (which were installed on our hardware every Saturday night). I am not sure what happened after 1990... I think we rotated that job between each member of my team.
I also believe, maybe incorrectly, that stuff was far better documented back then. We had a giant rack of IBM manuals that pretty much had most of what you needed. Some of the more experienced workers served as human Stackoverflows. We also had access to some bulletin-board like system that served as a discussion group for VM/370 systems programmers, although I only used that once or twice.
Design principles: I don't really remember much about that, but for big changes we did a lot of writing (by 1992 we might have starting an intranet-type thing, but before that we just distributed these proposals as hard-copy). I remember we had tons of memos in our memo system, with keywords cross-referenced in an index. I used to peruse them for fun to see how something ended up the way it was.
In general, we documented a lot: we wrote memos for change proposals, for what we actually ended up doing, the root cause of system crashes, tools, etc. We would often update those memos (memos had versions, and all versions were kept). I guess our memo system was sort of like a company intranet, but somehow it seemed less crufty and out-of-date, but maybe it only seemed that way because there was no search to turn up deprecated documents.
Work-life balance: Not great, I guess, but that partly could be on me. I loved my job, so I worked too much and I think it did have some long-term negative consequences. But there were deadlines and system crashes that needed to be figured out. There were periods with lots of weekend work: We had a hypervisor, so we could test hypervisor changes in a VM whenever. But for big changes, we needed to test things on real hardware, and we could only do that when the production systems were shut down late on Saturday night/Sunday morning.
Compensation: I really have no memory of what I was making in 1992. If I had to guess, I would say around 45K, which is about 81K in today's numbers. So it was a little on the low side, I guess, for a programmer with 7 years experience. But I didn't know any better, so I was happy (I had no idea what anyone else was making, and I could afford to live on my own and have the occasional electronic toy).