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Indeed.

But a lot of mobile apps are not like games. They are adaptations of web sites for a particular mobile device. This is where what he is saying surely makes a lot of sense. Really, apps like twitter should be able to be done with HTML5.

But more involved applications like games make sense to be native applications.



But even games are written in standardized frameworks like OpenGL and DirectX, with DirectX being the winner at the moment. Unless you're talking about Flash games where, uh, Flash is the standardized framework.

It seems that standardized frameworks aren't the problem, performance is. So what's your take on hardware acceleration, canvas, and WebGL?




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