>You can also use C#’s events, which are strongly typed, but if you need to interface with node events, you should use Godot’s signal system.
Nope. Nope. Nope. Nope, I wasted 2 hours of my life trying to get these signals to work in GD script.
I'm going to try some other open source engines, but trying to jerry-rig an extra language on top of a relatively immature engine isn't a very good idea.
Now I imagine if Microsoft decided to come out of an engine, they could rationalize supporting six or seven languages. But if you're already a small project, what ends up happening is the other language support just isn't as good
Nope. Nope. Nope. Nope, I wasted 2 hours of my life trying to get these signals to work in GD script.
I'm going to try some other open source engines, but trying to jerry-rig an extra language on top of a relatively immature engine isn't a very good idea.
Now I imagine if Microsoft decided to come out of an engine, they could rationalize supporting six or seven languages. But if you're already a small project, what ends up happening is the other language support just isn't as good