This is why I couldn't get into a game like Stellaris.
Way too many mechanics that seem complex on the surface, but as far as game impact are actually irrelevant, so it feels like busywork. As opposed to MOO, where 1 slider early game can change the outcome of the entire game.
Way too many mechanics that seem complex on the surface, but as far as game impact are actually irrelevant, so it feels like busywork. As opposed to MOO, where 1 slider early game can change the outcome of the entire game.