However, it achieves this by eliminating the combat, the opponent AI, and ways to revise your decision-making, instead making it more of an economic logistics puzzle with immense numbers of dependencies to consider on every turn, which makes some players used to having a build strategy to exploit and an enemy to beat up accuse it of being "not a game", always a good sign that you're on to something new and different.
I watched the trailer for the game, but when a selling byline is "still be done in time for lunch" I immediately go "no thanks". I want games that are engrossing and suck me in for hours at a time, not toys that can be picked up and dropped at a moments notice "on the go".
Let me put it this way: Most livestreams of this game end in several minutes of silence staring at the screen. It needs the intensity of a chess match, not Solitaire. But if you just want to veg out clicking around the map for hours, it probably won't satisfy you.
https://slipways.net/
However, it achieves this by eliminating the combat, the opponent AI, and ways to revise your decision-making, instead making it more of an economic logistics puzzle with immense numbers of dependencies to consider on every turn, which makes some players used to having a build strategy to exploit and an enemy to beat up accuse it of being "not a game", always a good sign that you're on to something new and different.
It's originally a PICO-8 game, which gives some idea of how compact it is. You can still play that version right now: https://www.lexaloffle.com/bbs/?tid=30978