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I switched from software development consulting to being a game designer at a large studio. I still use my programming skills part of the time to prototype and build content but there’s a lot more variety day-to-day especially as I’ve gotten to be more senior: writing design documents, working with producers on the game’s business strategy, working with artists and ux designers, managing and mentoring, etc. The biggest difference is that I care about what we’re making in itself. Trying to make a game fun for people is a much more rewarding creative challenge than “get people to click on ads” or “make the website scale”. When I was a software consultant I thought I could find motivation in the pure craft of code. But as soon as I got into games I realized that can’t hold a candle to making a product where you feel creatively invested in the end result.


aren’t major game companies the most stressfull place to work far beyond other companies?


Game companies that do “boxed product” releases (eg. giant games that come out on a date announced up to years in advanced that make their money from up front purchases) certainly can be. My company makes Games as a Service games which makes things much less stressful. We ship the game every two weeks so if a feature isn’t ready it just ships two weeks later. The result can be (with the right team culture a much healthier working environment. I’ve had better work-life balance and more time to allocate to skills growth (both my own and to support that of my reports) here than I ever did in traditional tech.




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