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How do Epic's games benefit users in meaningful ways over any of the other non-exploitative games on the App Store?


> How do Epic's games benefit users in meaningful ways over any of the other games on the App Store?

They benefit the users who want to play those games. Fortnite in particular is huge.


On top of that, there's a pretty strong argument to be made that Fortnite is as much about socialization and open-ended interaction as it is a game. Apple banning what's potentially a next-generation social network from their platform isn't a great look.


A counter point is that it was an extremely reckless move for Epic to risk the banning of their next-generation social network (which to my kids, it definitely is) from the largest mobile store. Epic thought they were forcing Apple's hand, but they lost in court on the points they really cared about the most. And they got confirmation that Apple was well within their rights to cancel the developer account.

I'm not sure the risk was worth it... especially since they didn't need to take that risk to file the lawsuit.

From the first moments, Epic has been running a PR campaign, which doesn't really help you in court.


This is true.

As an adult who's partner plays and plays occasionally, Its honestly really about group chatting (voice comms) with friends/relatives as much as it is about the game for us. I mean the game is silly and fun, but really its a group thing. I almost never play when not with friends.

And occasionally there are group events/ a concerts and movie screenings.

We're all on PCs/ Consoles, but if your a kid a free to play game your friends are on you could join in with a tablet, would be nice.


Fortnite notwithstanding, Epic also makes the Unreal Engine, which is one of the biggest ones alongside Unity -- especially for cross-platform games. Hindering iOS development of UE will affect a lot of other game devs, both huge and indie.


Unreal Engine is under a different developer license than the one Apple canceled, though the judge did rule it would be legal for Apple to cancel all of Epics licences.

"(2) a declaration that (i) Apple's termination of the DPLA and the related agreements between Epic Games and Apple was valid, lawful, and enforceable, and (ii) Apple has the contractual right to terminate its DPLA with any or all of Epic Games' wholly owned subsidiaries, affiliates, and/or other entities under Epic Games' control at any time and at Apple's sole discretion."


Epic's first-party games are often a showcase / development driver for new versions of UE, though (the way Unreal, the game, first popularized UE, the engine). If Epic can't publish their own games on iOS anymore, they would have less incentive/ability to iterate UE on that platform even if that license wasn't canceled.

It's a loss for cross-platform gaming altogether. Apple just really doesn't give a damn about their users =/


Why does that matter? What does "meaningful ways" even mean? And "meaningful ways" according to who, the user or Apple?


Think about what is important to the demographic that is playing Fortnite, is playing the game more important or is having an Apple device?

There are kids that are in elementary school that wear Fortnite clothing. The brand is everywhere. I am sure some actuary did the math on it so that Apple will come ahead, but the optics on something like this will sway brand loyalty for years in this demographic.


Don't ask me, ask the parent comment poster.




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