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> Quake was the first really 3D FPS (e.g. you could walk under a bridge without "tricks").

Sometimes the tricks were cool.

In Bungie's Marathon for instance, the map format allowed you to have multiple rooms occupying the same physical 3-d space. Imagine a spiral stair case that doesn't go up or down, you just run around and around this long corridor like a manifold mobius loop. Quite fun in multiplayer maps with radar. Also worth noting that Marathon was the first game that allowed rocket jumping due to being able to look up and down slightly.

Obviously Marathon had nothing on Quake, but it was really a great multiplayer FPS for its day.



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