One of the things that I really like about this course is that it teaches both raytracing and rasterization. Usually, computer graphics tutorials are either the practical, higher-level, rasterization-focused kind (oftentimes around half "how do opengl"), or how the business card raytracer works.
Having a single course written by a single person that presents both major rendering techniques is amazing.
Having a single course written by a single person that presents both major rendering techniques is amazing.