IMHO that's a painful level of abstraction to work at.
Yes, 'automatic' variables in C or C++ are just stack allocated objects;, there's nothing about a FILE* that makes it automatic or static. But if you use, for example, streams you can just create one for a file and when it goes out of scope it closes the file and deallocates for you.
Likewise I would make a tiny class for my mmap'ed memory that did whatever cleanup (perhaps searializing data or zeroing pointers into it) before returning the pages to the OS pool. Sure you can write that code into a unique_ptr deleter and pass that in when you make them, or you could just let the compiler do it for you.
I don't use C++ in what would typically be called an "object-oriented" way, but this is a perfect example of where I would create a small class as a way of telling the compiler to do some bookkeeping on my behalf.
Yes, 'automatic' variables in C or C++ are just stack allocated objects;, there's nothing about a FILE* that makes it automatic or static. But if you use, for example, streams you can just create one for a file and when it goes out of scope it closes the file and deallocates for you.
Likewise I would make a tiny class for my mmap'ed memory that did whatever cleanup (perhaps searializing data or zeroing pointers into it) before returning the pages to the OS pool. Sure you can write that code into a unique_ptr deleter and pass that in when you make them, or you could just let the compiler do it for you.
I don't use C++ in what would typically be called an "object-oriented" way, but this is a perfect example of where I would create a small class as a way of telling the compiler to do some bookkeeping on my behalf.