Isn't TCP a good example of these two strategies, e.g. where imperfect natural evolution won over it's competitors which I would say is an example of what your describing https://en.m.wikipedia.org/wiki/Protocol_Wars
I think in general doing a grass roots, ground up, all encompassing design is inferior to a more battle tested natural evolution based strategy where you build on top of each other.
Might be wrong, but that's my gut feel. I'm sure there some good examples of the two strategies and how they played out?
I think in general doing a grass roots, ground up, all encompassing design is inferior to a more battle tested natural evolution based strategy where you build on top of each other.
Might be wrong, but that's my gut feel. I'm sure there some good examples of the two strategies and how they played out?