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">Since PIX does not “take screenshots” but instead captures the sequence of D3D commands and executes them on hardware, we can observe that executing the commands captured from an AMD box results in the same bug when executed on Intel."

Mass Effect bugs aside, this is interesting!

Before this article, I never knew that DirectX (D3D) commands could be proxied from PC to PC; I think that's a great capability!

Also, if that's the case, and apparently it is, then it would seem like you could do something like X-Windows/X11 but for PC's running Windows over a network by proxying D3D commands... And of course, if Microsoft wants to be proprietary about that, then the same thing could probably be done with open source software using OpenGL commands, that is, proxy them over a network connection to gain an X-Windows like effect, if I am understanding the underlying technology correctly, or am I mistaken?



That is just one example among many, why most AAA studios favour proprietary APIs.

Khronos just does specifications and then lets its partners come up with actual tooling, which means that you end up with OEM specific SDKs most of them very thin in capabilities.




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