Not sure if "worldbuilding" and "writing" are the same, or whether resources invested in the former leads to shortcuts in narrative, etc.
For Mass Effect, the main storyline seemed to be beholden to Video Game "Boss" requirements, but the side stories and character stories allowed whomever was assigned to those, to shine...
Not sure if "worldbuilding" and "writing" are the same, or whether resources invested in the former leads to shortcuts in narrative, etc.
For Mass Effect, the main storyline seemed to be beholden to Video Game "Boss" requirements, but the side stories and character stories allowed whomever was assigned to those, to shine...