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> but I haven't really done any graphics programming before

I've never written any demos but do enjoy playing with GPUs. Regarding anything and everything graphics related, try not to get overwhelmed by modern APIs; it's very easy to lose the forest for the trees. Shadertoy is a really good starting point.

My impression of the demoscene can be loosely summarized as extreme code golf for graphics and sound.



That all makes sense. Thanks for the advice.




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