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Maybe tariffs?

I'm not sure if this is practical to actually implement, but if you increase tariffs based on how many of each item you're shipping, it would eventually be cheaper to manufacture some of them in the United States.

Example, first million widgets have no tariff. Next 500,000 are $0.02 per widget. Next 500,000 are $0.03 per widget and now it's cheaper to make those last 500,000 in the US.

And for companies with smaller runs, like 50,000 widgets, the volume savings might not make up the extra cost of dealing with Chinese manufacturing (shipping, time zones, language barriers, etc.)

The biggest trouble would be setting those values at reasonable levels based on different industries. Not sure if you could actually do that in a way that scaled to EVERYTHING manufactured in China.



This is really clever! It's like increasing taxes as a company gets bigger, or making people pay exponentially more for the second/third bottle of hand sanitizer.

Reminds me of the concept of "protecting players from themselves" (https://www.youtube.com/watch?v=7L8vAGGitr8)

Good idea.




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