Anecdotally, during the years I effectively spent the entirety of my time playing competitive multiplayer games, I reached the top 0.1% level in 4 different games with player counts far above a million. 3 of those being entirely different genres many skills did not directly transfer between.
And you know what I learned? 1. 750+ hours of "practice" is always required and 2. The difference between top x.x% and #1 is astounding.
There are very few areas of skill in which putting in several thousand hours of consistent practice will not land you in the top 1% at least, assuming you have close to the average physical/mental aptitude of people who usually take up this skill.
But you will never be Magnus Carlsen. The skill difference between 0.01% and #1 is far greater than the skill difference between 50% and 1%.
And you know what I learned? 1. 750+ hours of "practice" is always required and 2. The difference between top x.x% and #1 is astounding.
There are very few areas of skill in which putting in several thousand hours of consistent practice will not land you in the top 1% at least, assuming you have close to the average physical/mental aptitude of people who usually take up this skill.
But you will never be Magnus Carlsen. The skill difference between 0.01% and #1 is far greater than the skill difference between 50% and 1%.