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I'm still having a hard time believing that the drum computer only having a 16-bit representation of the velocity of the stick hitting the pad will matter in its goal to produce a velocity-scaled (probably 24-bit) sample on its output port.

There's lots of way more interesting information to be represented that'd be more valuable than just a raw 24-bit velocity - the angle and location of the hit, how much pressure (not velocity) was being applied, how the stick moved while it was in contact with the skin, the material of the stick, etc., if you truly want to capture the dynamics of drumming.



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