> peek(), poke(), memset(), memcpy and similar functions on any memory address that PICO-8 uses
Surprised that this hasn't been exploited to build a C compiler targeting the platform. (Unless I needed to Google something other than "pico-8 C compiler"...)
PICO-8 limits the textual size of your input Lua file, so I'd imagine that it might be possible to squeeze more content into your game with a small interpreter and packed binary format represented as a printable string.
Surprised that this hasn't been exploited to build a C compiler targeting the platform. (Unless I needed to Google something other than "pico-8 C compiler"...)