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Live-streaming is typically a type of broadcast. Some latency (a few or even tens of seconds) is typically OK.


True, how about caling it "soft real-time"? It can't stutter too often, and can't be too resource intensive as that would take them away from whatever task is being live-streamed (games, live-drawing in photoshop with heavy filters, etc), and there is an upper limit of acceptable latency.




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