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Using Haskell to debug a C chess engine (michaelburge.us)
125 points by mrkgnao on Oct 13, 2017 | hide | past | favorite | 5 comments


Personally, I think an engine written in Haskell would be more interesting. Given how ridiculously strong some engines are when running on commodity hardware, a little performance hit wouldn't be the end of the world.


I probably won't do an article on it, but I did have a couple-years old Shogi engine in Haskell:

Implementation: https://bitbucket.org/MichaelBurge/shogi/src/f2370832b328ae1...

Tests: https://bitbucket.org/MichaelBurge/shogi/src/f2370832b328ae1...

The code & style are pretty similar between the Haskell and the C. I found the C easier to write: The C engine was written and debugged within about 3 days, while the Haskell Shogi engine has a couple weeks of commits.


Why do you think the C was easier to write?


I looked a few things up after Michael's post, and it seems there are a lot of resources and codified idioms around writing chess engines in C. (E.g. tons of bit-twiddling hacks, many related to the fortuitous existence of 64-bit integers. [Not that you can't do those in Haskell.])


do it with checkers




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