This is probably something games are still exploring as a medium, but I think designers are finding ways to show humour with game mechanics. An example might be a funny setting in Halo's Forge mode, or something crazy resulting from random elements in the new Zelda, or messing up in Surgeon Simulator. The interactivity makes the comedy personal in a special way, and I don't think books or film can quite repeat that.
I'll admit that older games don't quite have that je ne sais pas though. It seems like a thing we're more keen on nowadays, especially with stuff like streaming or roguelike elements coming back into vogue.
I'll admit that older games don't quite have that je ne sais pas though. It seems like a thing we're more keen on nowadays, especially with stuff like streaming or roguelike elements coming back into vogue.